Build Your Unity Project

View original article on our GitHub

The first time you build your unity project with StartApp SDK, make sure to use "Build and Run" (instead of "Build"). Once completed, Unity will create and load an XCode project. You will notice a few errors. That's ok. Please follow the following steps to include additional necessary frameworks, then re-build your project.

  1. Select your application project to bring up the project editor
  2. Select your application target to bring up the target editor
  3. Select the Build Phases tab and disclose the "Link Binary with Libraries" phase and click the plus button in that phase
  4. Add the following frameworks:

NOTE: from now make sure to use the "Append" option (instead of "Replace") every time you "Build and Run" your project, so all the above changes will be kept.

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request